Enter the Gungeon: Bullets Galore


Dodge Roll and Devolver Digital

Created by Dodge Roll and Devolver Digital. The Gungeon can be a harsh place, but fret no more! Play alongside a friend in co-op mode as a new team explores the various chambers leading to the great forge. There, once a great beast is slain, what was once done, can finally be undone.

Cesar Lopez, Journalist

Enter the Gungeon is similar to various dungeon crawlers. The dungeon crawlers genre is when the player explores a labyrinth of various rooms and levels. As far as difficulty goes, bunches of projectiles are going to be shot at the player at once in various situations. These bullets can be dodged through very little time periods, making it a fairly challenging game. Contrary to that, Enter the Gungeon manages to make the experience equally as fun with their own graphical style and randomization in items and enemies. Costing $14.99, is the game really worth a shot?

The story in Enter the Gungeon is surprisingly good in how it revolves around the characters. One day, a bullet fell down from the heavens, containing a gun capable of killing the past. Alongside the bullet, enemies known as the gundead were created. Each of the characters have their own lives to fix. The only way to right what was wrong was to enter the Gungeon and find that sacred weapon.

As far as playability goes, the game revolves around quick and erratic combat. Getting enough abilities and weapons is key to end a fight quickly. For each character, abilities and starting weapons are different, though they are very similar. Each character starts off with a weapon that has infinite ammo to protect themselves from the enemies of the Gungeon. Sometimes other characters get limited ammo guns to swap to if they need to deal a little more damage. There are also passive and active items. Passive items are always with the player. These passive items can range from players getting another heart slot to the three they start off with, or it could alter bullet effects. Active items are usually similar, but they are much more difficult to use. This is because once an active item has been used, the only way to reuse it is to kill enough enemies to be able to operate the item once more, similar to charging up the ability. Active items can be used for invincibility, bombs, or even to operate a jetpack! These items can be found in chests, which can be opened with a key or pried open by a lockpick. Alternatively, the player can buy from the shopkeeper, which can be found through most chambers of the Gungeon. Money comes from bosses and defeating foes in the many rooms of each chamber.

As far as the fast paced combat goes, the player needs to be able to dodge bullets. Fortunately, there are a couple of gimmicks to work towards avoiding getting hit. The player can dodge roll over a couple bullets to avoid them. If the amount of bullets become overwhelming, the player can also use a blank. Blanks are one time uses that remove the majority of the bullets on screen and keep the enemies from shooting at the player for a couple of seconds. The player gets a refill of 2 blanks per level. Blanks can also be bought with the shopkeeper or randomly dropped throughout the Gungeon.

Layout in dungeon crawlers can help add to the fun of the exploration aspect of the game. Fortunately enough, Enter the Gungeon has a pretty good layout, since most of the time it’s randomized, meaning the player can go through hundreds of different versions of each floor. This aspect helps add more diversity to each time the player runs the game. As far as floors go, there are five intended chambers to go through, and each one gets increasingly harder in difficulty. Each chamber brings in some new foes to fight and each contains a boss, which the player has to defeat. The majority of the bosses are randomized, so different moves and attacks can be tossed at the player in each different attempt to clear the Gungeon.

The room layouts often contain multiple items the player can use to their advantage. Some examples include walls to use as defense, explosive barrels, and even switches that cause chandeliers to fall. Some walls can also be shot at to reveal secret rooms with chests.

Though this game may not be easy to pick up due to its difficulty, there are aspects that derail from the feeling of intensity. One major part of the game’s interesting gimmicks is the art style. Once the player first enters the Gungeon, they are greeted by the starting enemies, which look like bullets that are holding guns shooting bullets. It’s similar to some sense of irony in some of the characters. The faces on each enemy also look silly, because of their round eyes and long mouth. Sometimes enemies have gun puns in their names too. The style of these enemies and the rooms explored are fairly pixelated, similar to graphics seen in games such as Dead Cells or Shovel Knight. Pixelated enough to show major details, but not super realistic. The soundtrack also blends well with each floor and character the player encounters, as it matches each theme, whether it be in the clear room of the shopkeeper, or even the largest rooms with a ton of enemies.

Enter the Gungeon is a fairly difficult game to pick up casually. However, the feeling of difficulty is what helped make the game so unique. With hundreds of unlockables, the game is incredibly replayable. The graphical style immediately throws the player into a sense of comedic relief throughout the intensity of the actual game. The randomization, numbers of different enemies, and even different game modes help make Enter the Gungeon an incredibly enjoyable game.