Super Meat Boy: Tight Platforming and Adorable Cast

Though Meat Boy struggles to rescue Bandage Girl. Will he ever truly defeat Dr. Fetus? If only there was a way he could truly succeed in defeating the evil menace.

Provided by Team Meat

Though Meat Boy struggles to rescue Bandage Girl. Will he ever truly defeat Dr. Fetus? If only there was a way he could truly succeed in defeating the evil menace.

Cesar Lopez, Journalist

Super Meat Boy is an incredibly challenging game. Tight platforming, silly cutscenes, and insane difficulty. Similar to platforming seen in Celeste. This kind of game style is where the player jumps from platform to platform, or even wall to wall. Generally, the story of the game is simple. The player uses a character called Meat Boy. Meat Boy spends most levels saving Bandage Girl from the main antagonist, Doctor Fetus. Pricing at $14.99, the game is meant more to be challenging and funny rather than deeply emotional. As far as graphics go, they are very cartoon-like.

The gameplay of this game won’t take too long to understand. The player can move in all directions, jump, and run. Obstacles are made obvious in the form of buzzsaws and spikes. The game is split up in worlds, ranging from The Forest to The Rapture. Each world, as expected, progresses in difficulty. Before beginning each world, a short cutscene introduces the theme of the world, followed by a direct title of the world chosen. The worlds are split up into individual levels, which can be selected on their own without having to beat the other levels. In order to progress to the next world, enough levels have to be played to unlock bosses. Some bosses require quick platforming, while others require a sense of pattern in an enemy’s moves.

There are extra bonuses to get throughout the game. Warp zones are a prime example of that. Warp zones can be found in levels as purple portals. Once entered inside, the player has three chances to beat the warp zone before the level closes out. Character warp zones are different, in the sense that the player gets as many chances as it takes to beat it, but there are three levels instead of one. Bandages can also be collected throughout the game to unlock characters as well. Once the game is beaten, a player can switch each world from “Light World” to “Dark World.” The “Dark Worlds” are remastered versions of levels with even higher difficulty. On a side note, when a player pauses the game, Dr. Fetus appears, and for whatever amount of time the pause menu is open, he does a series of movements, even flipping off the player (which is for comedic purposes).

As far as the story goes, there is the protagonist, Meat Boy, who just simply goes about his day with Bandage Girl. The antagonist, Dr. Fetus, kidnaps Bandage Girl, sending Meat Boy on a spiraling adventure to rescue her. As far as dialogue goes, none is spoken at all. However, thanks to the artistic work provided, there are clear indications of character emotions. Speaking of characters, the unlockable characters don’t have much to do with the main story. Instead, these side characters provide a list of abilities for the player, such as double jump.

The soundtrack provided by the game is nothing phenomenal, but very good. The music consists of electric guitar, drums, and a bit of filtered audio sound effects. Music does feel like it fits the theme. On another note, there isn’t much “calm music.” The soundtrack is generally upbeat, except for the last optional world, which is Cottonland. The music featured here has more of a lullaby feel to it.

Artistic work goes a long way in this game, especially when depicting emotion. As cartoon-like as the graphics are, it helps derail from the feeling of difficulty in the game. The cutscenes in the game serve as comedic relief in some cases. Characters’ outlines are drawn in thick lines and there isn’t intense shading. The eyes are often drawn very simply, and the bodies feel very stubby and short. An atmosphere like this gives relief when the difficulty doesn’t.

Super Meat Boy certainly doesn’t do much different from other platformers (games where the player jumps from platform to platform). But what it does bring to the table is nearly perfect. The comedy, the soundtrack, and even the characters are given as much content as the independent game studio could bring. As far as value, Super Meat Boy is definitely worth a shot for people who play games competitively or casually, as the game just feels so intense, yet charming as an experience.